2016 Nibitaph - Build Mac and iPad applications from common source base in Objective-C 2.1
I hate wasting time. For me, wasting time is rewriting perfectly good code from the Mac so that it runs on iOS and vice-versa. Or trying to port UIKit graphics code back to AppKit. My solution, developed through rapid-prototyping techniques, was to create a protocol-oriented union of the two Kits and write my code to that. The first major project to utilize this library is UR.IMG.UR which is shaping up quite nicely.
I hate laying out Nibs twice and I hate Storyboards with a passion. But the thing I dislike most is doing something twice. Like writing two sets of code that are weirdly similiar. Somehow I was able to resolve all these annoyances with Nibitaph.
Labels: ipad, key-value coding, mac, nibitaph, Objective-C